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Isolde – Character Design & Real-Time Render

This character was created as part of an original narrative-driven game universe.
Isolde is designed as a grounded yet dark fantasy character, shaped by survival, inner conflict, and personal purpose rather than traditional good–evil archetypes.

The focus of this project was to achieve:

Clear silhouette and strong visual identity

Readable materials suitable for real-time rendering

A character design that supports both gameplay and storytelling

Workflow:

Sculpting: ZBrush

Modeling & Retopology: Maya

Texturing: Substance Painter

Final Render: Marmoset Toolbag

Post-processing: Photoshop

All assets were created with real-time game pipelines in mind.

Feedback and professional critiques are always welcome.

Isolde – Character Design & Real-Time Render