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Subutay – The Protector of Children

Subutay – The Protector of Children
Character & Cinematic Scene Development

This project is part of a personal universe I’m developing. The goal was to create a narrative-driven cinematic character with a strong emotional and mythological background.

Pipeline & Workflow:
– High-poly sculpting in ZBrush
– Retopology and base adjustments in Maya
– Texturing and material definition in Substance Painter
– Lighting, atmosphere and final presentation rendered in Marmoset Toolbag

In this scene, I focused on:
• building a dramatic emotional tone
• combining character storytelling with environment mood
• creating readable lighting while preserving a dark cinematic feeling
• conveying Subutay’s burden and spiritual connection to the Umay Ana statue

The project is still in progress, and I will continue refining the visual storytelling, lighting, and environment details.

Thank you for viewing — feedback is always appreciated.