Real-Time Character Progress | Unreal Engine 5
This project marks an important milestone in my ongoing real-time character pipeline.
The primary focus of this stage was refining the character's overall quality inside Unreal Engine 5, with attention given to material development, skin shading, hair presentation, eyebrows, eyelashes, and facial readability. Every iteration aimed to improve the balance between realism and real-time performance while maintaining a clean production workflow.
Current progress includes:
• Character implementation in Unreal Engine 5
• Material refinement and shader optimization
• Skin material adjustments
• Hair material improvements and presentation pass
• Eyebrow and eyelash material refinement
• Facial polish and presentation lighting
• Animation compatibility testing
• Cinematic pose exploration
This is not the final version.